Implementing precision measurement is a key ingredient for improving real-time performance. Subspace has done the hard work, so you don’t have to.
In our introductory post on network metrics, we focused on a critical idea: without precise measurement, there is no way to sync network nodes. Without node synchronization, there’s no way to have properly functioning time-sensitive applications, whether that means robots on an automated assembly line or gaming with a squad of geographically dispersed friends. Conventional measurement metrics don’t address real performance concerns. …
Optimizing your game for fast matchmaking requires large pools. Achieve this with ease by expanding your reach.
Developers know that gamers are happiest when they’re playing, and the longer they have to wait to get into multiplayer matches, the faster you’re likely to lose them. Players don’t enjoy waiting around in lobbies; they want to get in on the action straight away. That’s why optimizing matchmaking is key.
Systems such as Google and Unity’s Open Match are accelerating the ability to build matchmakers with custom logic, giving developers access to tools that negate the need to build a system…
Today’s internet is no longer “good enough” to support the surging demand from real-time applications. We need to address the impact of global latency and work to improve it by implementing a better, more accurate set of metrics and improved solutions.
The way we operate online has fundamentally changed.
Today’s users of real-time applications have become accustomed to a high level of performance.
The problem is, the internet was not built to handle the surging demands of real-time applications. The internet as we know it is strung loosely together for reliability and delivery, not performance optimization.
In a world…
We can’t improve what we don’t measure, and today’s real-time internet requires precision measurement.
Imagine trying to assess your car’s fuel efficiency by measuring its tire pressure. Is it a relevant metric? Sure…kind of. But it fails to capture the essence of what needs to be known.
Similarly, when it comes to internet performance, most developers are baffled at the delta between what their dashboards show and real-life performance because their service providers use the wrong metrics. Bad metrics mask real performance problems, which in turn severely limit application scaling, especially across large geographies. …
Players in the MENA region know the pain of network weakness well. Since it’s an overlooked issue, they will reward you for ensuring a low-latency playing experience. You know that high-quality connectivity is one of the biggest ingredients of success. If it’s not at the top of your priority list, you’ll want to move it up.
Are you ready to launch a game in the Middle East? You want to win over as many potential players as possible, and of course, you don’t want to lose fans.
Technical network factors often limit effective game matchmaking, and in some regions, players are completely unable to compete in and enjoy games equally. By deploying a parallel, high-performance network — a gaming Autobahn — game developers and publishers can expand low-ping areas, dramatically improve matchmaking, and earn legions of new, excited fans for their franchises.
Access changes lives.
Consider: Vaccinations will never deliver general population immunity unless they are broadly and fairly distributed. Similarly, widespread, equitable access to a high-performance network is necessary for healthy game matchmaking and a rewarding gaming experience.
Just because a game can match players…
Solving the network connection problem protects game publishers from backlash and prevents their games from being boycotted — resulting in more players and higher ROI.
Game publishers invest a lot of time and money producing groundbreaking games, fighting increasing player acquisition costs, working to engage their communities, and using analytics to improve their ROI. They pay attention to every detail of the revenue model, making it all seem perfectly optimized.
Even with those optimizations, there are more significant opportunities to be seized, such as expanding its playable regions. …
With real-time traffic in mind, Subspace can prevent DDoS attacks across any real-time application from occurring without incurring latency and can mitigate attack traffic closer to the source without servers going offline.
Towards the end of 2020, nearly 77% of all DDoS attacks targeted the online gambling and gaming industries, and that number continues to rise.
Online games have traditionally been an easy target, especially compared to traditional web services, as players and attackers alike immediately see the effects. Usually, protection isn’t a priority for newer game titles that aren’t expected to succeed and aren’t initially well-funded. …
In our latest white paper; The Fundamental Role of Network Quality for Profitable & Successful Multiplayer Games we discuss why in-game experience is becoming less reliant on visual and mechanical complexity and is instead centered around a smooth connection between players from all around the globe.
Sadly, the internet as we know it is not built to sustain the speed required to handle gaming traffic, resulting in lagging and unappealing game experiences. This is detrimental in creating high engagement with an online game, which harms bottom-line revenues, particularly in free-to-play games that have a greater reliance on in-game transactions.
We love 5G. But on their own, 5G networks are unable to provide an end-to-end, low latency experience since the technology is designed for last-mile efficiency only. When 5G is paired with a natively designed, carrier agnostic, game traffic-exclusive platform like Subspace to account for middle-mile latency, an end-to-end low latency experience is achievable.
There is no one-mile-fits-all solution for eliminating network latency.
The 5G network rollout has drastically reduced latency at the last mile. This network is focused on scaling up bandwidth to support high traffic — it is not directly intended to improve latency. …
The world’s fastest internet for real-time applications — period. Every millisecond counts.