Non-fungible tokens (NFTs) are often associated with odd artwork and high auction prices. Critics call NFTs a bubble. But the fundamental technology behind NFTs and its exploding use cases point to a booming economy, transformed gaming landscape, radical new fashions and collectibles, and an evolved path to personal expression that just might help entice a billion users into the metaverse.
Non fungible tokens (NFTs) are absolutely a bubble. People have poured hundreds of millions of dollars into NFTs. Most of those “investments” will plummet to zero. Be very afraid.
At the same time, NFTs are going to change the…
Artificial intelligence applications run on algorithmic models fueled by massive datasets. Optimized solutions, such as the latest Wafer Scale Engine from Cerebras, illustrate how the industry is moving beyond conventional computing approaches to meet tomorrow’s AI needs. AI’s impact across countless industries is already transforming the world.
If your real-time application depends on lightning-fast communication, let it fly in Subspace. Introducing: four new products that make it easier than ever to provide a genuinely real-time experience to your users.
The public internet was never built for speed. Real-time applications and the needs of a real-time internet are growing fast, whether it’s video-conferencing or performant gameplay and everything in between.
So, how can you provide your customers with the real-time experience they demand? Subspace redesigned the internet, creating a lightning-fast network that natively supports real-time.
We’re leveraging our experience serving some of the largest game companies in…
Network monitoring tools excel at gathering performance data from across your network and every device and service attached to it. But the old approach of just analyzing that data and offering recommendations isn’t enough. A next-generation solution proactively runs with those recommendations, remediates issues in real-time, and liberates IT for more productive tasks.
Even though Peter Drucker never said it, the oft-cited platitude that “What gets measured gets managed” remains true as ever. Network monitoring tools measure a broad array of network characteristics, such as traffic patterns, uptime rates, and bandwidth utilization. With this information, system and network administrators…
If you thought the 2010s brought massive improvements to multiplayer gaming, wait until you see what the 2020s have in store. We zoom into some of today’s most dominant gaming trends and explore what might be next for this technically demanding space.
Given how much online entertainment is engrossed with science fiction and the future, it would be ideal if we could say for sure where multiplayer gaming is headed over the next few years. Of course, no one knows. There’s no way to predict what changes will arrive out of the blue, but we can still make some…
Chief Technology Officer, William King, shares how his love for puzzles transformed a hobby into a career of building the next generation of technology. We get an inside look at his work-from-home routine, his favourite programming language, and what he calls, “the most intense and long-running hackathon” of his life.
Subspace CTO William King didn’t set out to become a developer.
Growing up he wanted to be an Army Officer like his parents but soon realised his joy for reverse engineering new found knowledge like lego bricks presented a path to building the next generation of technology that he…
Last month, we were reminded how easy it is to take down the internet and watched in-flight connectivity competition come to life.
It’s been a busy few weeks for internet news. We’ve seen stories highlighting weaknesses in today’s internet, increasing DDoS attacks, and analysis of how well networks handled the surge in traffic caused by the pandemic and stay-at-home orders.
But we’ve also seen exciting stories about the growing interest in buying and selling NFTs, the arrival of the Metaverse age, and the future of in-flight internet (could we be raiding in World of Warcraft while flying from Newark…
WebRTC drives much of today’s rising tide surrounding real-time communication applications, but research shows that the underlying network can limit WebRTC performance. Quality of service can depend on having a network designed for modern WebRTC metrics and forward-looking needs.
Before the pandemic, video calls were a “nice-to-have” option. Then, suddenly, they were mandatory. Perhaps to cope with the isolation of quarantine, people and businesses shunned voice-only phone calls and real-time video became essential. Today, as we emerge from the pandemic into a new normal, there seems to be little sign of shedding our online real-time communication (RTC) affinity. …
Earlier this year, WebRTC became an official standard and together with the expanded use of remote-work tech, this development has led to many fascinating new implementations to explore.
It’s been a landmark 15 months for real-time web-based communications. First, the COVID-19 pandemic transformed human interactions overnight, driving conversations and face-to-face exchanges online amid a need for physical distancing.
But there’s another reason WebRTC is having a moment: In January 2021, 10 years after its inception, WebRTC hit the significant milestone of becoming an official web standard.
TURN servers help patch inter-node connectivity in peer-to-peer media applications, but placing servers or picking service hosts can be baffling. Subspace’s GlobalTURN offers a better option.
Protocols such as SIP and WebRTC are instrumental in peer-to-peer (P2P) networks, especially for real-time, media-rich applications, such as gaming and videoconferencing. When two nodes in a P2P network want to exchange data, they need each other’s IP address to establish bi-directional communication. Easy enough, except this poses a security risk. To cope with that risk, networks often employ network address translation (NAT) to mask IP addresses, which then often breaks P2P media…
The world’s fastest internet for real-time applications — period. Every millisecond counts.